This iPhone application
must run on a smart phone device to wirelessly communicate with
external webcams. The webcam’s captured image should be displayed
and continuously updated on the smart phone to the mobile users.
The ambition of this
iPhone application design is to allow for two way
communication between the devices. The webcam sends its image to the
phone and the phone controls where the camera is pointing. It should
be flexible to allow for multiple webcam connections I think now that the
iPhone apps are going to be the main driver and control part of the
system. It is a powerful smart phone with more than enough memory
and processing power to meet our requirements. The user’s input
and tilt of the phone will control the webcam’s pan and tilt
orientation to move the viewpoint of the camera and update the image.
Network and communication
from the iPhone is controlled by the built-in iPhone OS and API. The
device can access Wi-Fi, 3G, EDGE, and cellular communication
networks implicitly. Manipulation of these networks is usually not
defined by the programmer and the phone can seamlessly transfer
between different networks.
The implementation Our
dedicated
iPhone application developers simply needs to verify that the
phone is either connected to a Wi-Fi or 3G network, because only
these two have the data capacity to constantly transfer the live
video feed. This can be checked with an API call to the operating
system which will report which connection is being utilized.
The iPhone application
development also is going to be constrained by the SDK (software
development environment) and the device hardware. The iPhone
application development company must be able to give suitable
connection and communication with a wireless webcam through a Wi-Fi
connection.
It must be able to
accept and display a streaming video feed from the webcam on the
phone’s screen. The application must allow the user to control the
orientation of the camera and must send control signals back to the
webcam.
Apple, Cydia, and
RockYourPhone would all utilize the same SDK, although Apple requires
the developer to purchase a license. They all run on the same iPhone
hardware and utilize the same AT&T cellular network. Therefore,
there should be no performance tradeoffs between these alternatives
as they should identical.
The iPhone
SDK is free to download from the Apple developer’s site.
Currently our team zaptech solutions have organized training
program for the iPhone Student Developers. Zaptech Solutions allows
university students to develop applications for free and testing.
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